Team building, with a zero-oxygen, COVID twist.

Oddity ATLASSIAN

March 27, 2024
Team building, with a zero-oxygen, COVID twist.
Collaborators
Client
Damon Gameu
 • 
Actor
Joseph Reeves
 • 
Sound Design
Theo Guinnard
 • 
Illustration
Michael Wilkinson
 • 
Animation
2021 AGDA Oddity

In 2020, under the pressures of the pandemic, Atlassian had two options for their 15th Big Bash team-building event - cancel it, or move it online.

For a company that prides itself on team culture, pulling the pin on the event was not an option. Running it virtually and still hitting its employee engagement targets — now that was an opportunity.

Keeping the user experience front of mind and accessibility at its heart, we conceptualised a space where Atlassian’s could meet new team members online. We championed a cause close to Atlassian’s hearts, climate change, and developed it into a multiplayer experience. We brought random Atlassian's together in groups of 5 to solve puzzles and tasks over three increasingly complex game levels. The only way to complete these levels was if all members of the group participated. The 90-minute experience dances between cutscenes, video chat, games, animations, and puzzles — resulting in a genuine and emotionally resonant team-building experience. We designed Oddity to foster collaboration, discussion, and encouragement and, most importantly, instil a feeling of shared purpose and joint reward.After each session finished, the groups could see their position on the Leaderboard - gamifying the annual meetup through a little friendly competition.

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